<Feat Id="1148" Name="Deny The Reaper" Type="Story">
  <description>The lives you could not save stay with you to your final breath.</description>
  <prerequisites>You must have witnessed the death of a close companion in battle-a death that could have been prevented, such as from bleeding, failure to stabilize, or ongoing poison damage-or have the Death in the Family or The War background.</prerequisites>
  <prerequisite_feats>
  </prerequisite_feats>
  <benefit>You gain a +2 bonus on Heal checks. If you have 10 or more ranks in Heal, this bonus increases to +4. You can apply first aid as a move action and dont take a penalty when treating deadly wounds without a healing kit.</benefit>
  <normal>
  </normal>
  <special>
  </special>
  <source>Ultimate Campaign</source>
  <teamwork>0</teamwork>
  <critical>0</critical>
  <grit>0</grit>
  <style>0</style>
  <performance>0</performance>
  <racial>0</racial>
  <companion_familiar>0</companion_familiar>
  <race_name>
  </race_name>
  <note>
  </note>
  <goal>Bring an ally back from the dead, including by using breath of life or reincarnate.</goal>
  <completion_benefit>You and each ally within 10 feet of you gain a +2 bonus on saves against death effects. In addition, once per day you can spontaneously convert any 5th-level or higher conjuration (healing) spell into breath of life.</completion_benefit>
  <multiples>0</multiples>
  <suggested_traits>
  </suggested_traits>
</Feat>